Release History
4.0 (11-23-03)preliminary Initial release of Phase 4
4.0 (11-26-03)Removed size
limitations on comments, removed limitations on number of units which
can engage in a single combat. Corrected the odd bug with
combat. Since there was no general release, this version does not
have an incremental number.
4.0 (11-27-03) Corrected problem where very long hex names were not being read correctly from the load file.
4.0 (12-6-03)Fixed a couple of
problems with the registration logic. Added a feature to the
editor where you can overlay the hex grid over the entire map with a
single menu selection.
4.05 (12-6-03)Fixed problem in
the menu logic where it would tell you that you weren't registered in
the session in which you entered the key.
4.06 (1-25-04) Fixed reported bugs:
When using a map with
vertical hex rows, the zoom feature would cause the right side of the
screen to become inaccessible.
Corrected error where the defender's hex was not being recorded in combat results
Corrected problem where the "saved sorted positions" ASCII output was not working.
4.08 (2-8-04)
Rewrote file handling in ASCII save to increase speed
Corrected problems with zooms where units were not being placed in the right locations
Corrected many problems with card decks (both in editor and player).
4.10 (6-3-04)
Corrected problem where units would mysteriously disappear if they engaged in combat in the same hex.
Corrected problem in the Editor with the Reverse F<>B button in the main window.
4.11 (11-5-04)
Another fix to try to cure the problem of mysteriously disappearing units.
4.12 (1-27-08)
Another fix to try to cure the problem of mysteriously disappearing units.
4.13 (2/9/08)
Fixed potential problem where a saved game loads an illegal facing condition on a unit, causing an abnormal unit image.
removed useless code from the combat result routine.
4.14 (2-21-10)
Fixed a problem with the interface,
where the user could open multiple load/save dialogs by repeatedly
hitting the load/save buttons
Fixed a problem with the replay where it wouldn't inform the player in the replay that a card had been discarded.
Added a prompt to let users know when a card has been successfully dealt to another player.
Fixed a problem where users could
save a game with units in the combat designation boxes, thus royally
messing up the stacking information.
Corrected a problem with the registration logic under Windows Vista/7, which involved completely redoing the registration logic.