Each unit has up to six values assigned to it. These values are defined by the module designer. When you click on a hex containing units, you see these values presented in the Game Control window:
See the module notes for each module to find out what the individual values represent. They're usually self-explanatory.
Unit values can be presented in a variety of ways. The default method is set by the module designer. You can change how the values are presented from the menu:
You can present the values as being the highest value of all the units in the stack (example, the longest ranged), the lowest value (Example: the lowest movement factor), or the total of all that value (example: Combat factors).
Copyright © 2010, Sean Emerson
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