Hidden Units

Some games make use of the idea of hidden units to help introduce the "fog of war."  This was generally accompanied by some artifice in the game to make it do-able using cardboard pieces.  Nevertheless, it was often contrived, because it's very hard to keep your opponent from examining your pieces while you're answering nature's call.  The WarGame Processor provides a means to truly hide your pieces in such a way that your opponent will be unable to see them.


To use this function, your game must have the players identified by password, and the currently loaded game must have successfully identified you as a player (as a opposed to a Gamemaster or observer).

To hide a unit or units, simply pick up the units and press the toolbar button "Hide Units".  All the units you are currently carrying will be hidden.  They will be marked as such by an "H" next to the unit name in the Unit buttons. 


Hidden units may move normally.  The effect on the replay of moving a hidden unit will be that the opposing player or observers will only see the message "Hidden units have moved."    This message will not be displayed if the hidden unit is stacked with a non-hidden unit during the move.  A unit which is hidden that's picked up, unhidden and then placed back in the same hex is not considered by the replay engine to have moved.


To reveal a hidden unit or units, simply pick up the units and select the menu option "Unit Control -> Unhide Units".  All the units you are currently carrying will be have their hidden status removed.


To reveal a hidden unit or units, simply pick up the units and press the "Unhide Units" toolbar button.  All the units you are currently carrying will be have their hidden status removed.


If you are planning to use hidden units, players may agree before the beginning of the game to use a Gamemaster to coordinate movement between players and the enemy hidden units.  The Gamemaster will have his own password, and will be able to see the units of both players, hidden or not.  Note that this is provided as a convenience, because any cheating will be revealed at the end of the game, when players will presumably exchange passwords so they can review what the hidden units were doing during the game.


Note that the WarGame Processor has no idea who actually "owns" any given unit.  It's generally considered bad form to hide your opponent's units from him.


Related Topics

Defining Players

Identifying Players

Hiding only a unit's identity

Copyright © 2010, Sean Emerson

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